Utilizing Way of Life (WOL) Animated Videos as a Learning Tool for Islamic Cultural History in Islamic Education at Madrasah
Abstract
ENGLISH: Utilizing the Way of Life (WOL) Animated Video as a Learning Tool for Islamic Cultural History in Islamic Religious Education at Madrasah
Objective: This study examines the utilization of video as a medium for teaching the history of Islamic culture in grade 4 MI Nurul Islam. Method: This research uses the descriptive qualitative method. The data collection method used in this research is the survey method. This research was conducted through a survey using a Google-like tool targeting 30 fourth-grade students of MI Nurul Islam. Results: Data analysis shows 100% answered yes that learning the history of Islamic culture through animated videos is easy. The results showed that all fourth-grade students of MI Nurul Islam responded positively to the animated video learning according to their wishes. Conclusion: Animated video learning is fun and easy to understand, and according to the student's wishes, they positively respond to learning animated video fun. Contribution: This research contributes scientific information in Islamic religious education about using animated video way of life (wool) to teach Islamic cultural history (ski) in schools.
INDONESIAN: Pemanfaatan Video Animasi Way of Life (WOL) sebagai Media Pembelajaran Sejarah Kebudayaan Islam pada Mata Pelajaran Pendidikan Agama Islam di Madrasah
Tujuan: Penelitian ini mengkaji pemanfaatan video sebagai media pengajaran sejarah budayaan Islam di kelas 4 MI Nurul Islam. Metode: Penelitian ini menggunakan metode deskriptif kualitatif, metode pengumpulan data yang digunakan dalam penelitian ini adalah metode survei. Penelitian ini dilakukan melalui survei menggunakan alat sejenis Google yang menyasar 30 siswa kelas IV MI Nurul Islam. Hasil: Analisis data menunjukkan 100% menjawab ya bahwa mempelajari sejarah kebudayaan Islam melalui video animasi itu mudah. Hasil penelitian menunjukkan bahwa seluruh siswa kelas IV MI Nurul Islam memberikan respon positif terhadap pembelajaran video animasi sesuai dengan keinginannya. Kesimpulan: Pembelajaran video animasi itu menyenangkan, mudah dipahami dan sesuai dengan keinginan para siswa dan mereka memberikan respon positif terhadap pembelajaran video animasi menyenangkan. Kontribusi: Penelitian ini berkontribusi sebagai sumber informasi ilmu pengetahuan di bidang pendidikan agama islam tentang pemanfaatan video animasi way of life (wol) sebagai media pembelajaran sejarah kebudayaan islam (ski) di sekolah.
Keywords
Full Text:
PDFReferences
Bello-Bravo, J., Payumo, J., & Pittendrigh, B. (2021). Measuring the impact and reach of informal educational videos on YouTube: The case of Scientific Animations Without Borders. Heliyon, 7(12). https://doi.org/10.1016/j.heliyon.2021.e08508
Bruggeman, B., Tondeur, J., Struyven, K., Pynoo, B., Garone, A., & Vanslambrouck, S. (2021). Experts speaking: Crucial teacher attributes for implementing blended learning in higher education. The Internet and higher education, 48, 100772. https://doi.org/10.1016/j.iheduc.2020.100772
Dolenc, K., & Aberšek, B. (2015). TECH8 intelligent and adaptive e-learning system: Integration into Technology and Science classrooms in lower secondary schools. Computers & Education, 82, 354-365. https://doi.org/10.1016/j.compedu.2014.12.010
Gleeson, J., & O'Flaherty, J. (2016). The teacher as moral educator: Comparative study of secondary teachers in Catholic schools in Australia and Ireland. Teaching and Teacher Education, 55, 45-56. https://doi.org/10.1016/j.tate.2015.12.002
Hanafi, Y., Taufiq, A., Saefi, M., Ikhsan, M. A., Diyana, T. N., Thoriquttyas, T., & Anam, F. K. (2021). The new identity of Indonesian Islamic boarding schools in the “new normal”: the education leadership response to COVID-19. Heliyon, 7(3). https://doi.org/10.1016/j.heliyon.2021.e06549
Hanif, M. (2020). The Development and Effectiveness of Motion Graphic Animation Videos to Improve Primary School Students' Sciences Learning Outcomes. International Journal of Instruction, 13(3), 247-266. http://dx.doi.org/10.29333/iji.2020.13416a
Henriksen, D., Richardson, C., & Mehta, R. (2017). Design thinking: A creative approach to educational problems of practice. Thinking skills and Creativity, 26, 140-153. https://doi.org/10.1016/j.tsc.2017.10.001
Hikmah, V. N., & Purnamasari, I. (2017). Pengembangan Video Animasi “Bang Dasi” Berbasis Aplikasi Camtasia Pada Materi Bangun Datar Kelas V Sekolah Dasar, Mimbar Sekolah Dasar,. 4(2), 182-191. https://dx.doi.org/10.23819/mimbar-sd.v4i2.6352
Isti, L. A. Agustiningsih, A., & Wardoyo, A. A, (2020). Pengembangan Media Video Animasi Materi Sifat-Sifat Cahaya Untuk Siswa Kelas IV Sekolah Dasar. EduStream: Jurnal Pendidikan Dasar. 4(1), 21-28. https://doi.org/10.26740/eds.v4n1.p21-28
Keinänen, M., Ursin, J., & Nissinen, K. (2018). How to measure students’ innovation competences in higher education: Evaluation of an assessment tool in authentic learning environments. Studies in Educational Evaluation, 58, 30-36. https://doi.org/10.1016/j.stueduc.2018.05.007
Kumar, A., Srinivasan, K., Cheng, W. H., & Zomaya, A. Y. (2020). Hybrid context enriched deep learning model for fine-grained sentiment analysis in textual and visual semiotic modality social data. Information Processing & Management, 57(1), 102141. https://doi.org/10.1016/j.ipm.2019.102141
Loey, M., Manogaran, G., Taha, M. H. N., & Khalifa, N. E. M. (2021). A hybrid deep transfer learning model with machine learning methods for face mask detection in the era of the COVID-19 pandemic. Measurement, 167, 108288. https://doi.org/10.1016/j.tsc.2017.10.001
Mashuri. D. K. (2020). Pengembangan Media Pembelajaran Video Animasi Materi Volume
Bangun Ruang untuk SD Kelas V. Jurnal Penelitian Pendidikan Guru Sekolah Dasar.8 (5). https://ejournal.unesa.ac.id/index.php/jurnal-penelitian-pgsd/article/view/35876
Melinda, V. A., Degeng, N. S., & Kuswandi, D. (2017). Pengembangan media video pembelajaran IPS berbasis virtual field trip (VFT) Pada Kelas V Sdnu Kratonkencong. Jurnal Inovasi Dan Teknologi Pembelajaran, 3(2), 158-164. https://journal2.um.ac.id/index.php/jinotep/article/view/2383/1435
Moghavvemi, S., Sulaiman, A., Jaafar, N. I., & Kasem, N. (2018). Social media as a complementary learning tool for teaching and learning: The case of youtube. The International journal of management education, 16(1), 37-42. https://doi.org/10.1016/j.ijme.2017.12.001
Mouza, C., Karchmer-Klein, R., Nandakumar, R., Ozden, S. Y., & Hu, L. (2014). Investigating the impact of an integrated approach to the development of preservice teachers' technological pedagogical content knowledge (TPACK). Computers & Education, 71, 206-221. https://doi.org/10.1016/j.tate.2015.12.008
Pan, A. J., Lai, C. F., & Kuo, H. C. (2023). Investigating the impact of a possibility-thinking integrated project-based learning history course on high school students' creativity, learning motivation, and history knowledge. Thinking Skills and Creativity, 47, 101214. https://doi.org/10.1016/j.tsc.2022.101214
Papanastasiou, G., Drigas, A., Skianis, C., Lytras, M., & Papanastasiou, E. (2019). Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills. Virtual Reality, 23(4), 425-436. https://doi.org/10.1007/s10055-018-0363-2
Pettersson, R. (2014). Information design theories. Journal of Visual Literacy, 33(1), 1-96. https://doi.org/10.1080/23796529.2014.11674713
Prasetya, T. A., Yanti, R. D., Nurrahman, Z., & Aeni, A. N. (2022). Pemanfaatan Video Animasi WOL (way of life) sebagai Media Pembelajaran SKI siswa di Kelas 4 SD/MI. Jurnal Pendidikan Tambusai, 6(2), 16353-16359. https://doi.org/10.31004/jptam.v6i2.5073
Rahmatullah, M. (2011). Pengaruh pemanfaatan media pembelajaran film animasi terhadap hasil belajar. Jurnal Penelitian Pendidikan, 12(1), 178-186.
Rasheed, R. A., Kamsin, A., & Abdullah, N. A. (2020). Challenges in the online component of blended learning: A systematic review. Computers & education, 144, 103701. https://doi.org/10.1016/j.compedu.2019.103701
Rasheed, R. A., Kamsin, A., & Abdullah, N. A. (2020). Challenges in the online component of blended learning: A systematic review. Computers & education, 144, 103701. https://doi.org/10.1016/j.compedu.2019.103701
Savenije, G. M., Wansink, B. G., & Logtenberg, A. (2022). Dutch history teachers' perceptions of teaching the topic of Islam while balancing distance and proximity. Teaching and Teacher Education, 112, 103654. https://doi.org/10.1016/j.tate.2022.103654
Savenije, G. M., Wansink, B. G., & Logtenberg, A. (2022). Dutch history teachers' perceptions of teaching the topic of Islam while balancing distance and proximity. Teaching and Teacher Education, 112, 103654. https://doi.org/10.1016/j.tate.2022.103654
Shawer, S. F. (2017). Teacher-driven curriculum development at the classroom level: Implications for curriculum, pedagogy and teacher training. Teaching and Teacher Education, 63, 296-313. https://doi.org/10.1016/j.tate.2016.12.017
Shofiyyah, N. A., Nursobah, A., & Tarsono, T. (2020). Penggunaan media animasi pada pembelajaran pai untuk meningkatkan motivasi belajar tunagrahita. Psychosophia: Journal of Psychology, Religion, and Humanity, 2(1), 32-46. https://doi.org/10.32923/psc.v1i2.1157
Subhash, S., & Cudney, E. A. (2018). Gamified learning in higher education: A systematic review of the literature. Computers in human behavior, 87, 192-206. https://doi.org/10.1016/j.chb.2018.05.028
Sucipto, A., Zulfadewina, Iba, K., & Zulherman. Development of Adobe Flash CS6 Multimedia Based Learning Media on Science Subjects Animal Breeding Materials. Jurnal Basicedu, 4(4), 1308–1314. https://dx.doi.org/10.31004/basicedu.v4i4.551
Urh, M., Vukovic, G., & Jereb, E. (2015). The model for introduction of gamification into e-learning in higher education. Procedia-Social and Behavioral Sciences, 197, 388-397. https://doi.org/10.1016/j.sbspro.2015.07.154
Uzum, B., Yazan, B., Zahrawi, S., Bouamer, S., & Malakaj, E. (2021). A comparative analysis of cultural representations in collegiate world language textbooks (Arabic, French, and German). Linguistics and Education, 61, 100901. https://doi.org/10.1016/j.linged.2020.100901
Vagg, T., Balta, J. Y., Bolger, A., & Lone, M. (2020). Multimedia in education: what do the students think?. Health Professions Education, 6(3), 325-333. https://doi.org/10.1016/j.hpe.2020.04.011
Voet, M., & De Wever, B. (2016). History teachers' conceptions of inquiry-based learning, beliefs about the nature of history, and their relation to the classroom context. Teaching and Teacher Education, 55, 57-67. https://doi.org/10.1016/j.tate.2015.12.008
Yousafzai, A., Chang, V., Gani, A., & Noor, R. M. (2016). Multimedia augmented m-learning: Issues, trends and open challenges. International Journal of Information Management, 36(5), 784-792. https://doi.org/10.1016/j.ijinfomgt.2016.05.010
Yuliana, Y., Miranda, M., Hariyani, D., Dalimunthe, R. M., & Aziz, A. (2025). Pengembangan Media dan Bahan Ajar Berupa Video Animasi dan Smart Box pada Materi Fikih di MTs Terpadu Berkah Palangkaraya. Harmoni Pendidikan: Jurnal Ilmu Pendidikan, 2(1), 306-313. https://doi.org/10.62383/hardik.v2i1.1081
DOI: http://dx.doi.org/10.29300/attalim.v23i1.4994
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 Muhammad Thonthowi Anwar, Irma Suraya

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Thank you, the journal editorial team appreciates your visit to the At-Ta'lim : Media Informasi Pendidikan Islam. Think that working together will help to advance the pace of global knowledge generation and exchange. We are confident that publications in Attalim journal will contribute to the existing knowledge base, and novelty and stimulate further research in the field of islamic education. We greatly appreciate your contributions and look forward to working with you through this journal.
| License Term:  At-Ta'lim : Media Informasi Pendidikan Islam by Pusat Publikasi Ilmiah Universitas Islam Negeri Fatmawati Sukarno Bengkulu is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. You are free to: Share - copy and redistribute the material in any medium or format; Adapt - remix, transform, and build upon the material; The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution - You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial - You may not use the material for commercial purposes. ShareAlike - If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. No additional restrictions - You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. | 
LPPM, Pusat Publikasi Ilmiah, Universitas Islam Negeri Fatmawati Sukarno Bengkulu, Indonesia
 







 
  
  
  
  Email this article
			Email this article  At-Talim Visitors Statistic
  At-Talim Visitors Statistic